Lyric Lahnder
Noir. Noir. Mercenary Group
37
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Posted - 2012.05.04 16:22:00 -
[1] - Quote
Every one loves to gamble. Risk vs Reward. War should be a gamble.
I support the idea of having defenders find ways to end the war, for instance if they do pay off a corp they cant be war decced for a while. It should scale though. Let say your money you ransom from another corp scales to the next time you can war dec them. The more isk, the longer time from when you can war dec them again. But also the down side of that is if the war ends at the end of war declaration and the defender doesn't pay up, you cant war dec them for the indicated time period..
Then it becomes more of a gamble. You really have to know you can hurt enough of your war target entity for your war dec to be worth it. In this situation you really got to be able to twist the knife to the point where the members are screaming for leadership to pay the damn bill and get it over with.
With this mechanic you would also have to be able to declare war longer then one week, corps can stay docked up for a week easy and not have it crimp there style isk wise.
Corp a decs Corp b: 3 Month long war, ransom is 10 Billion isk, 3 month retainer, 30% value of ransom payed to initiate un refundable.
Corp b: still standing at the end of war declaration, hasn't agree to pay.
Corp a: Cannot declare war again on corp b for 3 months.
Had corp B agreed to pay, they would have had 3 months of there lives back, and the war decers would have left with there initial investment plus 7 billion in profit.
If the cost of war decs is based off of what your trying to extort from the other corp for and not there membership size war deccing becomes more like playing texas hold em. Will they hold or fold? How well can you read the man across the table?
Also it might be a good Idea to have the cost of war decs increase depending on the number you have running. You want to initiate a bunch of war decs you will have to pay slightly more for each one after the first one.
Posted this else where thought I'd bring it up here as well. Noir. and Noir Academy are recruiting apply at www.noirmercs.comI Noir Academy: 60 days old must be able to fly at least one tech II frigate. I Noir. Recruits: 4:1 k/d ratio and can fly tech II cruisers. |